Thomas SzirtesDeveloper BIOWorked at Sega Europe Ltd. from 1995 to 2001, first in Developer Technical Support and later moved more across to Product Development. Whilst there worked on a large variety of projects, including Saturn products - "Sonic 3D Blast" and "Sonic-R", then on Dreamcast produced the Technology Demos, Demo Disk System, Network Libraries (as used in QuakeIII, Toy Racer) and developer SDK's. Later programmed "Planet Ring" on-line title as part of Ring Team, and lastly worked as Technical Manager looking after Sega Europe's transition from hardware platform provider to multiplatform publisher. Left Sega in 2001 to continue work in the industry at Computer Artworks Ltd. in London.
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Tom Szirtes (1) on Apr 26, 2002.