James Hague

Moby ID: 45045

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James Hague started writing 8-bit games back in their day, paused to get a computer science degree, then worked on a series of games for now defunct consoles: SNES, 3DO, Saturn.

In 1996 he started a two-person Macintosh development studio whose first title received four stars in Next Generation. At Volition he was the lead programmer for Summoner 2, and he occasionally finds time to write for online publications.

Credited on 15 games

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Saints Row (2022, Windows) Project Design Director
Red Faction: Guerrilla - Re-Mars-tered (2018, Windows) Project Design Director
Agents of Mayhem (2017, Windows) Schemes & Missions
DaisyPop (2014, iPhone) Design
Saints Row IV (2013, Windows) Additional Design
Red Faction: Armageddon (2011, Xbox 360) Technical Design Director
Red Faction: Guerrilla (2009, Xbox 360) Project Design Director
Red Faction II (2002, PlayStation 2) Special Thanks
Summoner 2 (2002, PlayStation 2) Lead Programmer
Summoner (2000, PlayStation 2) Console Lead Programmer
Bumbler Bee-Luxe (1997, Macintosh) Designer / Programmer
Bumbler (1996, Macintosh) Designer / Programmer
The Need for Speed (1996, SEGA Saturn) Programmers
Lion (1995, DOS) Support Programmers
King Arthur & the Knights of Justice (1994, SNES) Programming

[ full credits ]

Related Sites add

  • James Hague's 8-bit games
    Article on 8-bit games.
  • Halcyon Days
    Free web version of <i>Halcyon Days: Interviews with Classic Computer and Video Game Programmers</i>, a 1997 book by James Hague (with an introduction by <moby developer="John Romero">John Romero</moby>).

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