James Hague
Moby ID: 45045
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James Hague started writing 8-bit games back in their day, paused to get a computer science degree, then worked on a series of games for now defunct consoles: SNES, 3DO, Saturn.
In 1996 he started a two-person Macintosh development studio whose first title received four stars in Next Generation. At Volition he was the lead programmer for Summoner 2, and he occasionally finds time to write for online publications.
Credited on 15 games
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Saints Row (2022, Windows) | Project Design Director |
Red Faction: Guerrilla - Re-Mars-tered (2018, Windows) | Project Design Director |
Agents of Mayhem (2017, Windows) | Schemes & Missions |
DaisyPop (2014, iPhone) | Design |
Saints Row IV (2013, Windows) | Additional Design |
Red Faction: Armageddon (2011, Xbox 360) | Technical Design Director |
Red Faction: Guerrilla (2009, Xbox 360) | Project Design Director |
Red Faction II (2002, PlayStation 2) | Special Thanks |
Summoner 2 (2002, PlayStation 2) | Lead Programmer |
Summoner (2000, PlayStation 2) | Console Lead Programmer |
Bumbler Bee-Luxe (1997, Macintosh) | Designer / Programmer |
Bumbler (1996, Macintosh) | Designer / Programmer |
The Need for Speed (1996, SEGA Saturn) | Programmers |
Lion (1995, DOS) | Support Programmers |
King Arthur & the Knights of Justice (1994, SNES) | Programming |
[ full credits ]
Frequent Collaborators
People- 9 games with Jim Boone
- 9 games with Jason Scott
- 8 games with Mark Allender
- 8 games with Dave Baranec
- 8 games with Douglas Nelson
- 8 games with Kate Marlin-Nelson
- 7 games with Jasen Whiteside
- 7 games with Lorcan Murphy
- 7 games with Darren Dienst
- 7 games with Nick Owens
Companies
- 9 games with Deep Silver Volition, LLC
- 7 games with Valve Corporation
- 6 games with Epic Games Tools LLC
- 5 games with THQ Inc.
- 4 games with THQ Entertainment GmbH
- 3 games with Nanjing Winking Entertainment Ltd.
- 3 games with VoiceWorks Productions Inc.
- 3 games with Plastic Wax Pty Ltd
- 3 games with Plaion GmbH (Austria)
- 3 games with Frame Machine, LLC
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