Andrew BarnabasDeveloper BIOAndrew started working in the games industry in 1990 on the seminal Amiga shoot-em-up SWIV. He then started a games music label, DENS Design, with fellow European Amiga musicians from 1991-1995, working on numerous Amiga titles: Double Dragon III, Global Gladiators, Aladdin, Cool Spot, the PC titles Pinball Dreams II and Desert Strike, and the SNES title FIFA Soccer 96. He did all of this whilst at college / university.
He then went in-house in 1995 to become Millennium Interactive's (later SCE Studio Cambridge) first in-house composer / sound designer. He worked on Defcon 5, Snowman, Father Christmas, Deadline, Silverload, MediEvil, Beast Wars Transformers, Frogger, MediEvil II, C-12: Final Resistance, the first three This is Football games, Gran Turismo 2, Gran Turismo 3 and Speed Freaks.
He left in June of 2001 to form Bob & Barn Ltd. with fellow audio bod Paul 'Bob' Arnold and has since scored / sound designed Ms. Pacman, Dig Dug, Warlords, Pac-Man All-Stars for Creature Labs, Kung Fu Chaos (Xbox) for Microsoft and Primal (PS2) for Sony.
In November 2006, the duo joined Side UK Ltd. as in-house music and sound design supervisors.
Contributed by
Andrew Barnabas (1) on Feb 05, 2003. [
revised by :
Sciere
(123507)].