Nicolas Bombray

Moby ID: 535883

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Nicolas Bombray is a game designer.

He took his first job in 2007 at Neko Entertainment where he started working on game concepts, before getting involved with the game design of casual titles developed in-house for Nintendo Wii and DS platforms.

In late 2008, he left Neko Entertainment to work on hardcore titles at Ubisoft Paris Studio. There, he started as a game designer on the combat system of Red Steel 2 (Wii, 2010). Then he worked on Tom Clancy's Ghost Recon: Future Soldier (X360, PS3, PC, 2012) as the designer in charge of the main character's core abilities and advanced tactical mechanics such as the sync shot.

He left Ubisoft Paris Studio in 2012 and he's currently employed at Capcom Games Studio Vancouver.

Credited on 5 games

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For Honor (2017, Windows) Associate Game Director
Call of Duty: Black Ops III (2015, Windows) Additional Design Support
Tom Clancy's Ghost Recon: Future Soldier (2012, Xbox 360) Game Designers
Red Steel 2 (2010, Wii) Game Designers
Code Lyoko: Quest for Infinity (2007, Wii) Game Design

[ full credits ]

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