Enric J. Álvarez BenitoDeveloper BIOI started as a level designer making some levels for Duke Nukem 3D, a long time ago :) Then I was literally shocked by Quake and of course I started making levels for it. It was very HARD, because it is much more difficult building deathmatch levels than single player levels in my opinion and little experience of course.
One year ago, a good friend of mine sent me an email, in which he let me know that Rebel Act had a position, as a level designer, available. I sent a few Quake and Quake 2 levels to Rebel Act and a few months later they hired me...
[Source: Blade Universe web site]
Contributed by
Jeanne
(59631) on Jun 17, 2004.