Developer BiographyScot Bayless has been making games since 1987 when he left a successful engineering career in the defense industry to code the first AD&D role-playing games for SSI. In the 1990’s he produced or contributed to titles such as Falcon 3.0, Daytona USA, Sonic the Hedgehog 2 and Jurassic Park.
As a studio head at Microsoft, Scot led Microsoft Flight Simulator to its first $100M year and helped drive Xbox to a successful launch.
During his time at Midway, Scot led the Chicago studio to the launch of Blitz: the League, Mortal Kombat: Shaolin Monks and Mortal Kombat: Armageddon. He’s also been an ardent champion of product development disciplines now collectively known at Midway as the M Process.
Contributed by Jeanne (76520) on Jun 01, 2009.
From an interview given to flightsim.com (circa 1999)