Bert Huntsinger


Developer BIO

I started working for FTL/Software Heaven as a freelance artists after they saw a cg animation I did for the Amiga World Animation contest. I did artwork, animation and level/puzzle design.

From there I went to Sony Interactive where I worked on various games including the PS1 launch title Espn's Extreme games. I developed the system for level creation with Mark Lyons.

Then I went to Midway where I worked on the ill fated Bio Freaks Arcade game and later on some ports for Quake and Nfl Blitz.

Then I went to Angel Studios which later became Rockstar Games and was lead artist for the Smugglers Run series and worked on Red Dead Revolver as an artist and Mel scripter.

Now I work freelance.




Contributed by Bert Huntsinger (9) on Jan 03, 2005.
 

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