Douglas KaufmanDeveloper BIODoug has been a professional game designer for 21 years and brings a wealth of practical and instinctual knowledge to the Big Huge Games design staff. He's proven his ability to know what makes a compelling gaming experience, and will play a key role in making sure Big Huge's games will be as fun as they are realistic and visually stunning.
Doug published his first game, Ace of Aces, with Al Leonardi while he was still in college getting his bachelor's degree in General Dramatics. From there he went to New York to make his way as an actor, but ended up finding his true calling working as a designer for West End Games. At West End he designed or developed such board and role-playing games as Star Wars: Star Warriors, Arabian Nights, Kings & Things, and Paranoia.
From there he moved to Microprose Software, where he designed or helped design Command HQ, Darklands, Dragonsphere, Colonization and Civilization II. The latter three titles were designed with Brian Reynolds, with whom both agree there is a special synergy—and the success of the games they've produced together provides compelling evidence for this feeling.
Doug then spent three years as Programming Manager for the Games Channel at America Online, learning the do's and don'ts of online gaming; he did freelance design work for Firaxis on Alpha Centauri during that time which led to his coming to Firaxis, where he helped design Sid Meier's Alien Crossfire and Sid Meier's Antietam. Now he's looking forward to working with Brian and the whole Big Huge team, designing state-of-the-art, cutting edge games never before conceived of in the history of man.
[Source: Big Huge Games Web Site]
Contributed by
Jeanne
(59320) on Jan 30, 2004.