Developer BiographyMike Acton has worked on game engines for over 20 years including as the Engine Director of Insomniac Games for more than 10 years. He has learned hard lessons about what it takes to produce some of the highest quality work in the space and what is needed to meet those requirements. Mike is at Unity to make that possible for more people by helping to democratize data-oriented programming so that teams everywhere can achieve things only previously possible by a few dedicated groups. Mike edits in vi and prefers spaces to tabs.
Mike believes strongly in the importance of giving back to our community. None of us could have done our jobs well without relying on the work of others and those giants that came before us, and we have a duty to return that favor.
Contributed by Mike Acton (7) on Jun 03, 2006. [revised by : Mike Acton (7)].