Jason Parks


Developer BIO

Jason Parks has worked at Sony Computer Entertainment America (SCEA) since 1997 in motion capture, cinematics, and tools groups as a character technical director and a technical artist. He has worked with dozens of game teams on more than 60 projects focusing on the technical aspects of characters: skeletons, animation, rigging, and deformations. His experiences with a wide variety of workflows and techniques led him to specialize in scripting tools, automating processes, and developing efficient animation pipelines. He now researches the latest character-related technology and facilitates implementation for the SCEA product development teams.




Contributed by Jason Parks (1) on Dec 22, 2007.
 

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