Benjamin Schneider
We are always looking for ways to have more complete and accurate information in MobyGames. Please use this page to contribute biographies and portraits. There is no online system for contributing nicknames and aliases for people. However, we will gladly take submissions via email.
As always, thanks for helping out.
Portraits - | Submit portraits. |
Related Sites - | Links to websites related to the developer. |
Corrections - | Submit a correction. |
Biographies - | Submit a biography. |
Related Sites
- Big Huge Games - Team Member Page -- Profile at employer Big Huge Games.
- Gamasutra Feature Article -- Gamasutra description: "Losing For the Win: Defeat and Failure in Gaming [02.15.07] Designer Ben Schneider... explores the possibility of enticing your players through the power of defeat, in this exclusive Gamasutra game design feature."
- Gamasutra Feature Article - The Everyman and the Action Hero -- "What sort of characters work best in video games? ... Ben Schneider (Titan Quest) references Psychonauts, Greek mythology and Planescape: Torment in order to give insight into making playable characters that are “vibrant, real, and memorable.”"
- Ode to Short Dialog: Reconsidering the Sound Bite -- Big Huge Games and former Iron Lore narrative designer Schneider steps up, in an article originally published in Game Developer magazine, to discuss why keeping dialog short and sweet in games is the way to go.