Graham Nelson

Adventure - gameography
Hunter, In Darkness (2000),
A Day for Soft Food (1999),
Vacation Gone Awry (2002), Milbus
Colossal Cave Adventure (2007),
Alabaster (2009),
Galatea (2000),
Curses (1993),
Acheton (1987), Topologika Software Ltd.
Varicella (1999),
Ad Verbum (2000),
Advent (2008), Pi-Soft Consulting, LLC
Adventure in Humongous Cave (1993),
Everybody Dies (2008),
Mercy (1997),
Photopia (1998),
Aisle (1999),
Anchorhead (1998),
Make It Good (2009),
Interactive Fiction - gameography
Ad Verbum (2000),
Adventure in Humongous Cave (1993),
Advent (2008), Pi-Soft Consulting, LLC
Aisle (1999),
Anchorhead (1998),
Photopia (1998),
Mercy (1997),
Make It Good (2009),
Hunter, In Darkness (2000),
A Day for Soft Food (1999),
Zork: A Troll's-Eye View (2008),
Vacation Gone Awry (2002), Milbus
Varicella (1999),
Curses (1993),
Acheton (1987), Topologika Software Ltd.
Galatea (2000),
Puzzle-Solving - gameography
Ad Verbum (2000),
Photopia (1998),
Varicella (1999),
Curses (1993),
Vacation Gone Awry (2002), Milbus
Medieval / Fantasy - gameography
Alabaster (2009),
Zork: A Troll's-Eye View (2008),
Advent (2008), Pi-Soft Consulting, LLC
Adventure in Humongous Cave (1993),
Interactive Fiction with Graphics - gameography
Alabaster (2009),
Colossal Cave Adventure (2007),
Everybody Dies (2008),
Detective / Mystery - gameography
Curses (1993),
Make It Good (2009),
Fighting - gameography
Zork: A Troll's-Eye View (2008),
Horror - gameography
Anchorhead (1998),
Meditative / Zen - gameography
Aisle (1999),
Post-Apocalyptic - gameography
Mercy (1997),
Sci-Fi / Futuristic - gameography
Galatea (2000),
Simulation - gameography
Zork: A Troll's-Eye View (2008),
Survival Horror - gameography
Hunter, In Darkness (2000),
 

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