Paul Ashdown

Action - gameography
Parasite Eve (1998), Square Co., Ltd.
True Crime: Streets of LA (2003), Activision Publishing, Inc.
True Crime: New York City (2005), Activision Publishing, Inc.
Call of Duty 3 (2006), Activision Publishing, Inc.
X-Men: Next Dimension (2002), Activision Publishing, Inc.
Racing / Driving - gameography
Supercar Street Challenge (2001), Activision Publishing, Inc.
Driving Emotion Type-S (2000), Square Co., Ltd.
True Crime: Streets of LA (2003), Activision Publishing, Inc.
Fighting - gameography
X-Men: Next Dimension (2002), Activision Publishing, Inc.
True Crime: New York City (2005), Activision Publishing, Inc.
Real-Time - gameography
Final Fantasy VII (1997), Square Co., Ltd.
Supercar Street Challenge (2001), Activision Publishing, Inc.
Role-Playing (RPG) - gameography
Final Fantasy VII (1997), Square Co., Ltd.
Parasite Eve (1998), Square Co., Ltd.
Shooter - gameography
Call of Duty 3 (2006), Activision Publishing, Inc.
True Crime: New York City (2005), Activision Publishing, Inc.
Adventure - gameography
Parasite Eve (1998), Square Co., Ltd.
Anime / Manga - gameography
Final Fantasy VII (1997), Square Co., Ltd.
Cyberpunk / Dark Sci-Fi - gameography
Final Fantasy VII (1997), Square Co., Ltd.
Detective / Mystery - gameography
Parasite Eve (1998), Square Co., Ltd.
Historical Battle (specific/exact) - gameography
Call of Duty 3 (2006), Activision Publishing, Inc.
Persistent Universe - gameography
True Crime: New York City (2005), Activision Publishing, Inc.
Sci-Fi / Futuristic - gameography
Final Fantasy VII (1997), Square Co., Ltd.
Simulation - gameography
Driving Emotion Type-S (2000), Square Co., Ltd.
Survival Horror - gameography
Parasite Eve (1998), Square Co., Ltd.
Turn-based - gameography
Final Fantasy VII (1997), Square Co., Ltd.
 

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