Keith Zabalaoui

Programming/Engineering - gameography
V for Victory: Gold-Juno-Sword (1993), Three-Sixty Pacific, Inc.
V for Victory: Market-Garden (1993), Three-Sixty Pacific, Inc.
V for Victory: Velikiye Luki (1992), Three-Sixty Pacific, Inc.
V for Victory: D-Day Utah Beach (1991), Three-Sixty Pacific, Inc.
Ultima: Escape from Mt. Drash (1983), Sierra On-Line, Inc.
Ultima II: Revenge of the Enchantress (1983), Sierra On-Line, Inc.
Production - gameography
Close Combat: First to Fight (2005), 2K Games
Close Combat: Invasion: Normandy - Utah Beach to Cherbourg (2000), Strategic Simulations, Inc.
Close Combat III: The Russian Front (1999), Microsoft Corporation
Close Combat: A Bridge Too Far (1997), Microsoft Corporation
Close Combat (1996), Microsoft Corporation
Art/Graphics - gameography
World at War: Stalingrad (1994), Avalon Hill
V for Victory: Gold-Juno-Sword (1993), Three-Sixty Pacific, Inc.
V for Victory: Market-Garden (1993), Three-Sixty Pacific, Inc.
V for Victory: Velikiye Luki (1992), Three-Sixty Pacific, Inc.
V for Victory: D-Day Utah Beach (1991), Three-Sixty Pacific, Inc.
Design - gameography
V for Victory: Gold-Juno-Sword (1993), Three-Sixty Pacific, Inc.
V for Victory: Market-Garden (1993), Three-Sixty Pacific, Inc.
V for Victory: Velikiye Luki (1992), Three-Sixty Pacific, Inc.
V for Victory: D-Day Utah Beach (1991), Three-Sixty Pacific, Inc.
Thanks - gameography
High Command: Europe 1939-45 (1992), Three-Sixty Pacific, Inc.
Other - gameography
Close Combat IV: The Battle of the Bulge (1999), Mindscape International Ltd., Strategic Simulations, Inc.
 

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