Paul Neurath

Design - gameography
Neverwinter Nights: Shadows of Undrentide (2003), Atari, Inc.
Terra Nova: Strike Force Centauri (1996), Looking Glass Technologies, Inc.
Ultima Underworld II: Labyrinth of Worlds (1993), ORIGIN Systems, Inc.
Ultima Underworld: The Stygian Abyss (1992), ORIGIN Systems, Inc.
Space Rogue (1989), ORIGIN Systems, Inc.
Deep Space: Operation Copernicus (1986), Sir-tech Software, Inc.
Thanks - gameography
Dark Messiah of Might and Magic (2006), Ubisoft, Inc.
Arx Fatalis (2002), JoWooD Productions Software AG
Destruction Derby 64 (1999), THQ Inc.
Terra Nova: Strike Force Centauri (1996), Looking Glass Technologies, Inc.
Flight Unlimited (1995), Softgold Computerspiele GmbH
Descent (1994), Interplay Entertainment Corp.
Programming/Engineering - gameography
Space Rogue (1989), ORIGIN Systems, Inc.
Deep Space: Operation Copernicus (1986), Sir-tech Software, Inc.
Ogre (1986), ORIGIN Systems, Inc.
Support - gameography
Flight Unlimited III (1999), Electronic Arts, Inc.
Flight Unlimited II (1997), Eidos Interactive, Inc.
Omega (1989), ORIGIN Systems, Inc.
Other - gameography
Jane's Combat Simulations: Attack Squadron (2002), Xicat Interactive, Inc.
System Shock 2 (1999), Electronic Arts, Inc.
Thief (Gold) (1999), Eidos Interactive Ltd.
Quality Assurance - gameography
Ogre (1986), ORIGIN Systems, Inc.
Autoduel (1988), ORIGIN Systems, Inc.
Business - gameography
Thief: The Dark Project (1998), Eidos Interactive, Inc.
Production - gameography
Thief II: The Metal Age (2000), Eidos, Inc.
Art/Graphics - gameography
Deep Space: Operation Copernicus (1986), Sir-tech Software, Inc.
Video/Cinematics - gameography
Neverwinter Nights: Hordes of the Underdark (2003), Atari, Inc.
 

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