Sam LewisDeveloper BIO
Starting in 1995, Sam Lewis ran
Kesmai Corporation’s live service,
GameStorm. He also was a producer for EA.Com.
At
Sony Online Entertainment, Sam worked on
Star Wars: Galaxies both as a senior systems designer and content designer.
Until April of 2009 Sam was the Lead Game Designer for
Cartoon Network’s upcoming MMO,
FusionFall. Now Sam is with the design team at
ZeniMax Online.
Websites
- Flying Scythe Monkey -- Sam Lewis' Web site. It focuses on MMO system design, in particular resolution and business game systems.
Games CreditedFable: The Lost Chapters (2005), Microsoft Games Studios
The Movies (Premiere Edition) (2005), Activision Publishing, Inc.
Star Wars: Galaxies - Episode III Rage of the Wookiees (2005), LucasArts
Star Wars: Galaxies - The Total Experience (2005), LucasArts
Star Wars: Galaxies - Trials of Obi-Wan (2005), LucasArts Entertainment Company LLC
MechWarrior 2: Mercenaries (1996), Activision, Inc.
MechWarrior 2: 31st Century Combat (1995), Activision, Inc.
MechWarrior 2: Ghost Bear's Legacy (1995), Activision, Inc.
BattleTech: A Game of Armored Combat (1994), Extreme Entertainment Group
Shadowrun (1994), SEGA of America, Inc.
MechWarrior (1993), Activision, Inc.
Renegade Legion: Interceptor (1990), Strategic Simulations, Inc.