What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Rolf Mohr

Game Credits

Design

Ratchet & Clank: Up Your Arsenal (2004)   (Insomniac Games, Inc.)
Universe (1994)   (Original game idea)
 

Programming/Engineering

Resistance: Fall of Man (2006)   (Insomniac Games)
Ratchet & Clank: Going Commando (2003)   (Developed by Insomniac Games)
Universe (1994)   (Additional game text)
 

Art/Graphics

Ratchet & Clank (2002)   (Artist)
Delta Force: Land Warrior (2000)   (Additional Art)
Tachyon: The Fringe (2000)   (Graphics)
Trespasser: Jurassic Park (1998)   (Artists)
Porsche Challenge (1997)   (Graphic Artists)
Universe (1994)   (Graphics by)
Curse of Enchantia (1992)   (Graphics - Backrounds)
 

Audio

Tachyon: The Fringe (2000)   (Additional Voice Actors)
 

Creative Services

Dragonstone (1994)   (Cover Art)
Universe (1994)   (Additional manual text)
 

Thanks

Disney Epic Mickey (2010)   (The JP Ex'es)
Resistance 2 (2008)   (Special Thanks to many former Insomniacs and other friends who contributed to the game)
Bubba 'N' Stix (1994)   (Thanks To)
 

Other

Call of Duty: Ghosts (2013)   (Certain Affinity, Inc.)
Halo 4 (2012)   (Additional Multiplayer Design and Development)
Ratchet & Clank Future: Quest for Booty (2008)   (Insomniac Games Inc.)
Resistance 2 (2008)   (Insomniac Games)
Ratchet & Clank Future: Tools of Destruction (2007)   (Created And Developed By)
Ratchet: Deadlocked (2005)   (Staff)
 


Developer Biography

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