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Ken Silverman

Also Known As

  • Kenneth Silverman

Game Credits

Design

Scroller (2004)   (Game by)
Ken's Labyrinth (1993)   (Design by)
 

Programming/Engineering

Shadow Warrior 2 (2016)   ('Build' 3D Engine & Tools)
Duke Nukem 3D: Megaton Edition (2013)   (BUILD Engine)
Shadow Warrior (2013)   ('Build' 3D Engine & Tools)
Shadow Warrior Classic Redux (2013)   ("Build" 3D Engine & Tools)
Voxelstein 3D (2008)   (VOXLAP engine and Adlib Emulator by)
Duke Nukem 3D (1998)   (Build Engine)
Redneck Rampage Rides Again (1998)   (Build Engine and Related Tools Created by)
Blood (1997)   (Interpreter / Development System)
Blood: Plasma Pak (1997)   (Build Engine, Editor, and Tools)
Duke Nukem 64 (1997)   (Build Engine)
Shadow Warrior (1997)   (Graphics / 3D Programming)
Duke Nukem 3D (1996)   ("Build" 3D Engine/Tools/Network)
Duke Nukem 3D: Atomic Edition (1996)   ("Build" 3D Engine/Tools/Network)
Witchaven II: Blood Vengeance (1996)   (Build Engine)
Ken's Labyrinth (1993)   (Code by)
Kentris (1991)   (Programming)
Super Silverbrothers (1991)   (Game by)
 

Art/Graphics

William Shatner's TekWar (1995)   (3D Engine & Tools)
Ken's Labyrinth (1993)   (Artwork by)
 

Audio

Ken's Labyrinth (1993)   (Music by)
 

Quality Assurance

Ken's Labyrinth (1993)   (LAB3D/SDL testing by)
 

Creative Services

Ken's Labyrinth (1993)   (Board Maps)
 

Technology

Electric Highways (2015)   (Uses Build Engine Technology by)
 

Thanks

Rise of the Triad (2013)   (Special Thanks to)
Shaw's Nightmare (2013)   (Thanks to)
Duke Nukem 64 (1997)   (Special Thanks to)
Rise of the Triad: Dark War (1994)   (Special Thanks)
Rise of the Triad: The HUNT Begins (1994)   (Special Thanks)
 

Other

Voxelstein 3D (2008)   (Additional resources from)
Redneck Rampage (1997)   (Build Engine and Related Tools Created By)
 


Developer Biography

Ken Silverman is the author of the Build engine, written for 3D Realms Entertainment.

Last updated: Nov 25, 2007