Dan Vargas

Developer BIO

Dan has worked in the Video Game Industry for the last 8 years. He started in 2000 with Electronic Arts’ Motion Capture Studio contributing to numerous Sports and Action Titles. He then moved to EA Blackbox studios developing the Need For Speed:Underground, UG2, Most Wanted and Carbon working as a Concept/Texture Artist and then Environment Modeller. In that time he also worked on user interface design for March Madness 06.

The next 2 years at NextLevelGames Dan worked as Technical Artist for Spider-Man: Friend or Foe and a, forthcoming, Triple A title for PS3/X360 title as well as contributions to Xbox Live titles.

Dan studied Fine Arts at Langara College and is a graduate of the Animation and Digital FX program from VFS in 1999. Currently, Dan is freelancing as a Computer Graphic Artist.

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