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Douglas R. Wood

Also Known As

  • Doug Wood

Game Credits

Design

Portal 2 (2011)   (Personnel)
Half-Life 2 (2004)  
Half-Life (2001)  
Half-Life: Opposing Force (1999)   (VALVE is)
 

Art/Graphics

Duke Nukem 3D: Megaton Edition (2013)   (Artwork)
Duke Nukem Advance (2002)   (Original Duke 3D Art Assets)
Duke Nukem 3D (1998)   (Artwork)
Duke Nukem 64 (1997)   (Artwork)
Shadow Warrior (1997)   (Graphics / Artwork)
Duke Nukem 3D (1996)   (Additional Artwork)
Duke Nukem 3D: Atomic Edition (1996)   (Additional 3D Modeling)
Duke Nukem 3D: Plutonium PAK (1996)   (Additional 3D Modelling)
 

Creative Services

Half-Life: Game of the Year Edition (1999)   (Valve)
 

Thanks

Shadow Warrior Classic Redux (2013)   (Special Thanks)
Dark Messiah: Might and Magic (2006)   (Special Thanks)
Shadow Warrior (1997)   (Special Thanks (for supplemental art))
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Valve)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
Half-Life: Source (2005)   (Valve is)
Counter-Strike: Source (2004)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life: Blue Shift (2001)   (Valve is...)
Half-Life (1998)   (The Half-Life Team)
 


Developer Biography

Douglas R. Wood's title in 2003 with Valve is Animator/Modeler/2D Artist.

Doug joined Valve from Apogee/3DRealms where he worked on projects such as Duke Nukem3d, Shadow Warrior, Prey (before everyone left) and the Plutonium/Atomic Edition for Duke. Before 3DRealms, he worked for Origin down in Austin.

As far as we know, Doug is the only member of Valve who has ever been a Guardian Angel in New York City. Doug is responsible for many of Half-Life's scripted sequences, including tentacles that pull unsuspecting scientists through the ceiling.

Last updated: Jul 16, 2003