User review spotlight: Carmageddon (DOS). Released in 1997.

Douglas R. Wood

Also Known As

  • Doug Wood

Game Credits

Design

Portal 2 (2011)   (Personnel)
Half-Life 2 (2004)  
Half-Life (2001)  
Half-Life: Opposing Force (1999)   (VALVE is)
 

Programming/Engineering

Counter-Strike: Source (2004)   (Valve)
 

Art/Graphics

Duke Nukem 3D: Megaton Edition (2013)   (Additional 3D Modeling)
Duke Nukem Advance (2002)   (Original Duke 3D Art Assets)
Duke Nukem 3D (1998)   (Artwork)
Duke Nukem 64 (1997)   (Artwork)
Shadow Warrior (1997)   (Special Thanks (Supplemental Art))
Duke Nukem 3D (1996)   (Additional Artwork)
Duke Nukem 3D: Atomic Edition (1996)   (Additional 3D Modeling)
Duke Nukem 3D: Plutonium Pak (1996)   (Artwork)
 

Creative Services

Half-Life: Game of the Year Edition (1999)   (Valve)
 

Thanks

Shadow Warrior Classic Redux (2013)   (Special Thanks)
Dark Messiah: Might and Magic (2006)   (Special Thanks)
Shadow Warrior (1997)   (Special Thanks (for supplemental art))
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Team)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life: Blue Shift (2001)   (Valve is...)
Half-Life (1998)   (The Half-Life Team)
 


Developer Biography

Douglas R. Wood's title in 2003 with Valve is Animator/Modeler/2D Artist.

Doug joined Valve from Apogee/3DRealms where he worked on projects such as Duke Nukem3d, Shadow Warrior, Prey (before everyone left) and the Plutonium/Atomic Edition for Duke. Before 3DRealms, he worked for Origin down in Austin.

As far as we know, Doug is the only member of Valve who has ever been a Guardian Angel in New York City. Doug is responsible for many of Half-Life's scripted sequences, including tentacles that pull unsuspecting scientists through the ceiling.

Last updated: Jul 16, 2003