|Make It Good (2009)||(Additional Contributions from:)|
|EverQuest II: Sentinel's Fate (2010)||(Artists, World Builders and Animators)|
|EverQuest II: The Shadow Odyssey (2008)||(Artists, World Builders and Animators)|
|EverQuest II: Rise of Kunark (2007)||(Artists, World Builders, and Animators)|
|EverQuest II: Echoes of Faydwer (2006)||(Artists, World Builders, and Animators)|
|EverQuest II: Kingdom of Sky (2006)||(Artists, World Builders, and Animators)|
|Saints Row (2006)||(Additional Art)|
|EverQuest II: Desert of Flames (2005)||(Artists, World Builders, and Animators)|
|Goblin Commander: Unleash the Horde (2003)||(Environment Lead)|
|Trailer Park Tycoon (2002)||(Artist)|
|Danger Girl (2000)||(Art Direction)|
|Duke Nukem: Land of the Babes (2000)||(Thanks to:)|
Michael has eight years in the game industry starting with Aramat Productions in 96', a small independant developer located near Portland Ore. working on the Playstation Sci-Fi title "Dead Unity". Michael is credited on Dead unity as well as the THQ titles WCW vs. NWO, and they're fighting game "VS".
He then went to N-Space Inc. located in Orlando Fl. to take the Art Director position on Danger Girl based off of the popular comic book license. There he also has credits on Duke Nukem "land of the Babes", and worked on the Duke Nukem 2k project published by Take 2 Interactive.
From there he worked as Lead Artist for Boss Game Studios in Seattle Wa where he worked on an Xbox demo for the Sequel IXR "International Extreme Racing", and an Original Internal multi-skew console title " Film@11"
After that, Michael took a Lead Artist position for Jaleco Inc, in Boulder Co. He has worked on Trailer Park Tycoon, Goblin Commander "unleash the Horde" and is the Primary Lead Artist on the Sequel Goblin Commander II.
Michael also is part owner of the mobile game based company "Static Reactor Studios" where he is currently developing titles for Web Based browser, PDA and Cell phone technology.
Last updated: Mar 19, 2004