Also Known As
- Tom Carbone
|Space Jam (1996)||(Design Team)|
|Tecmo Super Baseball (1994)||(Design)|
|Superman Returns (2006)||(Software Engineer)|
|Madden NFL 2005 (2004)||(Lead Software Engineer)|
|Amped 2 (2003)||(Additional Software Development)|
|Inside Pitch 2003 (2003)||(Software Development Lead)|
|WCW Backstage Assault (2000)||(Project Lead Software Engineer)|
|WCW Mayhem (1999)||(Software Engineers)|
|NHL Breakaway 98 (1998)||(N64 Programmers)|
|Tecmo Super Baseball (1994)||(Assistant Programmer)|
|Call of Duty: Modern Warfare - Mobilized (2009)||(Special thanks to...)|
|Marvel Ultimate Alliance 2 (2009)||(The Entire N-Space Family)|
|Marvel Ultimate Alliance 2 (2009)||(Our Business Partners...)|
|Star Wars: Battlefront - Elite Squadron (2009)||(Special Thanks)|
|Call of Duty: World at War (2008)||(Special thanks to...)|
|Tecmo Super Baseball (1994)||(Special Thanks to)|
|Killer Instinct (2016)||(Iron Galaxy Studios)|
|Divekick: Addition Edition (2013)||(The Mighty, Mighty Iron Galaxy)|
|Scribblenauts Remix (2013)||(Iron Galaxy Studios)|
Thomas Carbone has been in the game industry since 1993, when he left Hughes Aircraft Company and the AMRAAM missile project for Sculptured Software, and the chance to make games for the SEGA Genesis. After Tecmo Super Baseball, Tom moved onto the Sony PlayStation, where he worked on Space Jam.
After completing NHL Breakaway 98, Tom moved on to Kodiak Games, where he was the lead programmer for WCW Mayhem and WCW Backstage Assault for the PlayStation and N64.
After Kodiak, Tom went to Microsoft Game Studios to complete the work he started at Kodiak on Inside Pitch 2003 for the Xbox. Tom left Microsoft in 2003 to start at Electronic Arts as a lead programmer on Madden 2005, as well as Madden 2006 for the Xbox 360.
Since beginning as Technical Director at the Florida Interactive Entertainment Academy at UCF, Tom has continued to contribute at EA to Superman, as well as Madden 2008 for the Xbox 360.
Last updated: Jul 13, 2007