Thomas CarboneDeveloper BIO
Thomas Carbone has been in the game industry since 1993, when he left Hughes Aircraft Company and the AMRAAM missile project for
Sculptured Software, and the chance to make games for the SEGA Genesis. After
Tecmo Super Baseball, Tom moved onto the Sony PlayStation, where he worked on
Space Jam.
After completing
NHL Breakaway 98, Tom moved on to
Kodiak Games, where he was the lead programmer for
WCW Mayhem and
WCW Backstage Assault for the PlayStation and N64.
After Kodiak, Tom went to
Microsoft Game Studios to complete the work he started at Kodiak on
Inside Pitch 2003 for the Xbox. Tom left Microsoft in 2003 to start at
Electronic Arts as a lead programmer on
Madden 2005, as well as
Madden 2006 for the Xbox 360.
Since beginning as Technical Director at the Florida Interactive Entertainment Academy at UCF, Tom has continued to contribute at EA to
Superman, as well as
Madden 2008 for the Xbox 360.
Websites
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Games CreditedAmped 2 (2003), Microsoft Games Studios
Inside Pitch 2003 (2003), Microsoft Games Studios
NHL Breakaway 98 (1998), Acclaim Entertainment, Inc.