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Keith Brors

Game Credits

Production

Pool of Radiance (1988)   (Project Manager)
Phantasie III: The Wrath of Nikademus (1987)   (Product Development)
Realms of Darkness (1986)   (Product Development)
 

Design

Gary Grigsby's War in the East: The German-So... (2010)   (Design and Development)
Gary Grigsby's World at War: A World Divided (2006)   (Design )
Gary Grigsby's World At War (2005)   (Design and Development)
Steel Panthers: World at War (2000)   (Original Design and Programming)
12 O'Clock High: Bombing the Reich (1999)   (Game Design and Concepts)
Battle of Britain (1999)   (Game Design and Concepts)
Steel Panthers III: Brigade Command (1939-1999) (1997)   (Lead Design and Programming)
Rebel Charge at Chickamauga (1987)   (Design by)
Wizard's Crown (1986)   (Game Design)
Phantasie (1985)   (Game Development)
Imperium Galactum (1984)   (Game Development)
 

Programming/Engineering

Gary Grigsby's War in the East: The German-So... (2010)   (Programming)
Universe at War: Earth Assault (2007)   (Programmers)
Gary Grigsby's World at War: A World Divided (2006)   (Development)
Star Wars: Empire at War - Forces of Corruption (2006)   (Programming Support)
Gary Grigsby's World At War (2005)   (Programming)
War in the Pacific: The Struggle Against Japan 194... (2004)   (Programming)
Uncommon Valor: Campaign for the South Pacific (2002)   (Programming)
12 O'Clock High: Bombing the Reich (1999)   (Programming)
Battle of Britain (1999)   (Programming)
AD&D Dark Sun Online: Crimson Sands (1996)   (Additional programming by)
Fantasy General (1996)   (Additional Programming)
Steel Panthers II: Modern Battles (1996)   (Game Design & Programming)
Steel Panthers (1995)   (Programming)
World of Aden: Thunderscape (1995)   (Programming)
Dark Sun: Wake of the Ravager (1994)   (Additional Programming)
Panzer General (1994)   (Programming for 3DO)
Dark Sun: Shattered Lands (1993)   (Game Programming)
Death Knights of Krynn (1991)   (Programming Manager)
Pools of Darkness (1991)   (Programming manager)
Renegade Legion: Interceptor (1990)   (Additional Programming)
Curse of the Azure Bonds (1989)   (Programming)
Pool of Radiance (1988)   (Programming)
Battle Cruiser (1987)   (Graphics System)
The Eternal Dagger (1987)   (Game Development)
Rebel Charge at Chickamauga (1987)   (By)
Sons of Liberty (1987)   (3D / Graphics Programming)
Shard of Spring (1986)   (C64 program by)
Wizard's Crown (1986)   (Programming)
Kampfgruppe (1985)   (Special Computer Graphics Tools)
Mech Brigade (1985)   (Special Computer Graphics Tools)
Six-Gun Shootout (1985)   (C64 Programming)
U.S.A.A.F. - United States Army Air Force (1985)   (Atari & C-64 Conversions)
Imperium Galactum (1984)   (Game Development)
Eagles (1983)   (Apple Programming)
 

Art/Graphics

The Eternal Dagger (1987)   (Computer Graphics)
Gettysburg: The Turning Point (1986)   (Computer Graphics)
Battle of Antietam (1985)   (Computer Graphics)
 

Quality Assurance

Renegade Legion: Interceptor (1990)   (In-house Playtesting)
Second Front: Germany Turns East (1990)   (Playtesters)
Sword of Aragon (1989)   (Playtesters)
 

Thanks

Steel Panthers: World at War (2000)   (Special Thanks To)
Allied General (1995)   (Special Thanks To)
Panzer General (1994)   (Special Thanks To)
Cyber Empires (1992)   (Special Thanks to)
 

Other

Star Trek Online (2010)   (Team)
Champions Online (2009)  
 


Developer Biography

An avid gamer since he was a teenager, Keith has always enjoyed playing both wargames and fantasy role-playing games. In 1980, he began his career in computer programming and soon combined his technical expertise with his interest in games. Keith joined the research and development team at Strategic Simulations, Inc. in 1982, beginning his business relationship and friendship with Joel Billings and Gary Grigsby. His first project at SSI was the conversion of the wargame Eagles, from the Atari to the Apple II. During his employment at SSI, Keith wrote a graphics engine that was instrumental in the design of several wargames. In addition, he wrote programming code for many wargame and fantasy role-playing titles, including the 1988 release of Pool of Radiance, the first computer version of Dungeons and Dragons. His instrumental role on the SSI R&D team led him to the position of Technical Director.

In 1996, Keith took on a new venture, working as an independent contractor with Gary Grigsby. Together, they created the widely acclaimed Steel Panthers Wargame Series.

Keith's technical expertise, along with his avid interest in computer games, is propelling him into a new venture with Gary Grigsby and Joel Billings. He is looking forward to producing many new and interesting software titles at 2By3 Games.

Source: Selected articles from 2BY3 Games Official Company Website - About 2BY3 Games - Keith Brors

http://www.2by3games.com/keith.htm

Last updated: May 02, 2004