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Bertrand Chaverot

Game Credits

Business

Michael Jackson: The Experience (2010)   (Studio Director)
Imagine: Detective (2009)   (Studio Director)
Petz: Wild Animals - Tigerz (2008)   (EMEA Development Manager)
Heroes of Might and Magic V: Tribes of the East (2007)   (External Manager)
Faces of War (2006)   (Production Third Party Manager)
Over G Fighters (2006)   (Business Development Manager)
Scrabble Interactive 2007 (2006)   (EMEA Development Manager)
 

Production

Broken Sword: Shadow of the Templars - The Directo... (2009)   (Special Thanks to)
Haze (2008)   (Third Party Director)
Imagine: Teacher (2008)   (EMEA Developement Director)
Imagine: Wedding Designer (2008)   (EMEA Davelopement Director)
Dark Messiah: Might and Magic (2006)   (Director Third Party Development)
Heroes of Might and Magic V (2006)   (Third party Manager)
Horsez (2006)   (EMEA Development Director)
Pippa Funnell: The Golden Stirrup Challenge (2006)   (EMEA Development Director)
 

Design

Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Third Party Director)
Rayman Raving Rabbids (2006)   (EMEA Development Director)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Director 3rd Party Development)
 

Localization

Lara Croft Tomb Raider: The Prophecy (2002)   (European Local Brand Manager: Brazil)
 

Marketing

Charlie's Angels (2003)   (Marketing team around the world)
Tom and Jerry in War of the Whiskers (2002)   (Brand Managers)
 

Public Relations

Lock On: Modern Air Combat (2003)   (International Marketing Team)
 

Thanks

Bloody Good Time (2010)   (Special Thanks)
R.U.S.E.: The Art of Deception (2010)   (Special Thanks)
C.O.P.: The Recruit (2009)   (Special Thanks)
 

Other

Drakengard 2 (2006)   (EMEA Business Development Manager)
Exit (2005)   (Business Development Manager)
 


Developer Biography

Bertrand Chaverot has operated Ubisoft's Brazilian sales subsidiary from 1999 through 2003. Later he served at the company's headquarters in Paris as managing director of the company's external development department for Europe, the Middle East and Asia. After that, he headed the then newly-established Ubisoft Sao Paolo production studio in Brazil when it was opened in July 2008.

Last updated: Jan 22, 2009