|Unreal Championship 2: The Liandri Conflict (2005)||(Business Development)|
|Half-Life: Counter-Strike (2003)||(Business Development)|
|Project Gotham Racing 2 (2003)||(Business Manager)|
|Monster Truck Madness (2003)||(Product Planner)|
|RalliSport Challenge 2 (2004)||(Business Development)|
|Gears of War: Ultimate Edition (2015)||(Special Thanks)|
|Kinectimals (2010)||(Special Thanks)|
|Gears of War (2007)||(Special Thanks)|
|Project Gotham Racing 4 (2007)||(Special Thanks)|
|Gears of War (2006)||(Special Thanks)|
|Gears of War (Limited Collector's Edition) (2006)||(Special Thanks)|
|N3: Ninety-Nine Nights (2006)||(Special Thanks)|
|Lost Odyssey (2007)||(Senior Business Manager)|
|Blue Dragon (2006)||(Senior Business Manager)|
|Midtown Madness 3 (2003)||(Business Development)|
|RalliSport Challenge (2002)||(Product Planner)|
Alfred Tan joined Microsoft Games Studios in 2000 as a Product Planner in the Racing Games Studios. He was instrumental in setting up the Racing Portfolio for Xbox's launch as the primary Business Development person on titles such as Project Gotham Racing, Midtown Madness, Rallisport Challenge and others.
Alf later joined MGS-Publishing where he helped drive its portfolio strategy and was the Business Lead for Gears of War, Counter Strike and the PGR Franchise.
He took a year off games in 2004 and went to a skunk works team on Windows where he successfully created a new product category and was awarded a patent for Microsoft's Smart Personal Objects.
In 2008, Alf was assigned to Shanghai to start up Microsoft's Interactive Entertainment Business in China. He built a local team to produce games for the Chinese market, worked with the Chinese Government and a local partners to bring Microsoft platforms to the market.
He returned to the US in 2011 and is currently Director of Strategy and Business Development for Microsoft Interactive Entertainment Business.
Last updated: May 06, 2011