|Spec Ops: The Line (2012)||(Executive Producer)|
|Imperial Glory (2005)||(Productor Ejecutivo)|
|Tom Clancy's Splinter Cell (2002)||(with the Associate Producer & Creative Director collaboration of)|
|Sean Dundee's World Club Football (1997)||(Project Manager)|
|Spec Ops: The Line (2012)||(Creative Leads)|
|Commandos: Strike Force (2006)||(Development Director)|
|Tom Clancy's Splinter Cell (2002)||(Origianl Creation)|
|Tom Clancy's Splinter Cell (2002)||(Creative Team Leaders)|
|Spider: The Secret of Bryce Manor (2009)||(Localization)|
|Planet 51: The Game (2009)||(Special Thanks)|
Francois Coulon has been working at Pyro Studios, in Madrid (Spain) since 2004, and he is now Development Director with the company. After two released titles, he is now overseeing 4 different projects on all platforms, including a high profile animation movie license based game, as well as an anticipated next gen shooter.
Prior to this, and before a two years long experience as an external producer for Wanadoo, Francois had been working for 6 years at Ubi Soft in Paris, New York and Montreal where he leaded various projects, participated in others. He was the one who conceived the original Tom Clancy's Splinter Cell on Xbox, originally as Producer and later as Creative Lead.
Last updated: Mar 31, 2008