|MAG (2010)||(Art Leads)|
|SOCOM 3: U.S. Navy SEALs (2005)||(Animations and Cinematic Artists)|
|SOCOM: U.S. Navy SEALs - Fireteam Bravo (2005)||(Character Artists)|
|SOCOM II: U.S. Navy SEALs (2003)||(Artists)|
|SOCOM: U.S. Navy SEALs (2002)||(Artists)|
Dima Veryovka is a classically trained artist with over 14 years of experience in the video gaming industry.
He is fully versed in all aspects of creating characters for video games. In addition to skills ranging from character design, to modeling, texturing, scanning, and rapid prototyping, Dima is an outstanding leader. He is a great team player, able to provide direction, problem solve, and manage large art teams in the creation of AAA projects.
His software experience includes Zbrush, Maya, Mudbox, Topogun, Headus UV, Photoshop, and many more.
He is equally skilled in all areas of traditional sculpture. Dima has done everything from hyper-realistic portraits to 30 foot tall monuments.
Aside from his work in the entertainment industry, Dima has also created works for the fine art market which are featured in galleries and private collections around the world.
Last updated: Sep 28, 2012