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Keith Schuler

Game Credits


Duke Nukem: Forever (2011)   (Gearbox Software Is)


Shadow Warrior 2 (2016)   (Primary Map Designers)
Duke Nukem 3D: Megaton Edition (2013)   (Map Design)
Shadow Warrior (2013)   (Primary Map Designers)
Shadow Warrior Classic Redux (2013)   (Primary Map Designers)
Duke Nukem: Forever (2011)   (Additional Level Design)
Borderlands (2009)   (Game Designers)
Duke Nukem: Land of the Babes (2000)   (Design changes / testing)
Shadow Warrior (1997)   (Map Designers: Primary)
Duke Nukem 3D: Atomic Edition (1996)   (Map Design)
Duke Nukem 3D: Plutonium PAK (1996)   (Map Design)
Paganitzu (1991)   (Design by)
Chagunitzu (1990)   (Design)


Realms of Chaos (1995)   (Programming)
Paganitzu (1991)   (Programming by)
Big Blue Disk #44 (1990)   (Contributors)
Chagunitzu (1990)   (Programming)
Chess & Checkers (1988)   (By)


Borderlands (2009)   (Writers)


Dark Ages: Volume 1 - Prince of Destiny (1991)   (Music)

Quality Assurance

Prey (2006)   (Preytesters)
Max Payne 2: The Fall of Max Payne (2003)   (3D Realms Dallas Test Team)


Battleborn (2016)   (Aaron Linde)
Duke Nukem: Forever (2011)   (Gearbox Software would like to make a special acknowledgment for the following intrepid developers who spent up to 10 years on the project at 3D Realms before joining Gearbox Software)


Battleborn (2016)   (Gearbox Software is)
Homeworld: Deserts of Kharak (2016)   (Gearbox is...)
Homeworld: Remastered Collection (2015)   (Gearbox Software is)
Borderlands: The Pre-Sequel! (2014)   (Gearbox Software is)
Aliens: Colonial Marines (2013)   (Gearbox Software Is...)
Borderlands 2 (2012)   (Gearbox Software)
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012)   (Gearbox Software is)
Duke Nukem: Forever (2011)   (Gearbox Software Is)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
Max Payne (2001)   (3D Realms Strike Team)
Duke Nukem: Zer:0 H:0ur (1999)   (Quality Review, Design Tweaks & Approvals)

Developer Biography

There is no biography on file for this developer.