|Tony Hawk's American Wasteland (2005)||(Additional Programming, Artwork & Level Design)|
|Tony Hawk's American Wasteland (Collector... (2005)||(Additional Programming, Artwork and Level Design)|
|Overwatch (2016)||(Blizzard Animation, Show Leads)|
|StarCraft II: Legacy of the Void (2015)||(Blizzard Animation Artists)|
|StarCraft II: Heart of the Swarm (2013)||(In-game Artists)|
|Diablo III (2012)||(Cinematic Artists)|
|StarCraft II: Wings of Liberty (2010)||(In-Game Cinematics Artists)|
|World of WarCraft: Wrath of the Lich King (2008)||(Cinematics Artists)|
|World of WarCraft: The Burning Crusade (2007)||(Animators)|
|GoldenEye: Rogue Agent (2004)||(Animation)|
|Vampire: The Masquerade - Bloodlines (2004)||(Additional Art)|
|The Temple of Elemental Evil: A Classic Greyhawk A... (2003)||(Character Animator)|
|Heroes of the Storm (2015)||(Cinematics)|
|Diablo III: Reaper of Souls (2014)||(Cinematic Artists)|
|Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)||(Cinematic Artists)|
|World of WarCraft: Warlords of Draenor (2014)||(Cinematic Artists)|
|World of WarCraft: Cataclysm (2010)||(In-Game Cinematics Artists)|
|Overwatch (2016)||(The Overwatch team would like to thank the Project Titan team for their contributions)|
|Horizons: Empire of Istaria (2003)||(Special Thanks To)|
|Hearthstone: Heroes of WarCraft (2014)||(Blizzard Development Family)|
|Tony Hawk's American Wasteland (2005)||(Additional Programming, Artwork and Level Design)|
Corey began his career at Artifact Entertainment. While there he modeled, rigged and animated characters for the MMO Horizons: Empires of Estaria.
After leaving Artifact, Corey moved out to sunny California, and began working at a small developer named Codefire. While it was a short stint, Corey was able to brush up on his 3DS Max animation skills, which helped land him a job at Troika Games.
Corey worked at Troika for just over 2 years. In that time, he had shipped The Temple of Elemental Evil, of which he was the primary animator for player, NPC and monster characters. After finishing ToEE, Corey moved onto Troika's other project, Vampire: The Masquerade - Bloodlines.
Corey then moved onto Electronic Arts Los Angeles, to work on GoldenEye: Rogue Agent. Corey was responsible for all of the first person weapon animations in the game. After GoldenEye shipped, Corey rolled onto the Medal of Honor: Dogs of War team where he animated character death animations and in-game cinematic sequences. Feeling the need for change, Corey parted ways with EA, and had a short run at Super Villain Studios, where he worked on Tony Hawk's American Wasteland, before taking a job at Blizzard Entertainment.
Corey has been with Blizzard Entertainment for the better part of 5 years now. For the past 3 years, he has been a Senior Cinematic Animator in the Cinematics department, where he has been working on StarCraft 2.
Last updated: Apr 22, 2010