What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Mustafa Thamer

Game Credits

Programming/Engineering

XCOM: Enemy Unknown (2012)   (Additional Engineering)
Sid Meier's Civilization: Revolution (2008)   (Programming Lead)
Sid Meier's Civilization IV (2005)   (Lead Programmer)
Uru: Ages Beyond Myst (2003)   (Network, Game Servers)
Real MYST (2000)   (Core Technology Department)
 

Technology

Sid Meier's Civilization IV: Beyond the Sword (2007)   (Technology Leads)
 

Thanks

Crysis 2 (2011)   (Scaleform: Thanks to)
Myst Online: Uru Live (2007)   (To early Uru Developers)
Tom Clancy's SSN (1996)   (Special Thanks)
 

Other

Real MYST (2000)   (Core Technology Development)
 


Developer Biography

Mustafa Thamer, aka Moose, is a 18-year veteran of the video game industry with extensive experience developing game software and engines across multiple platforms.

Currently Mustafa is the director of engineering at Scaleform where he leads the development efforts of the popular Scaleform GFx UI solution.

Prior to Scaleform, Moose was with Firaxis as the lead programmer on the award winning Sid Meier's Civilization IV and Sid Meier's Civilization Revolution. Other previous employers include NDL, Virtus/Red Storm, HeadSpin Technology, and Cyan Worlds.

Moose has graduate and undergraduate degrees in Computer Science from Ohio State University and University of Maryland, respectively.

Moose's Game History:
Adobe Dimensions; rPlus; Tom Clancy's SSN: Rainbow Six; realMyst: Interactive 3D; Uru: Ages Beyond Myst; Solar Eclipse; Sid Meier's Pirates!; Sid Meier's Pirates! for Xbox; Sid Meier's Civilization IV; Sid Meier's Civilization Revolution

Last updated: Sep 23, 2009