Scott LewisDeveloper BIO
Anyone that hangs around Scott for more than a few minutes knows that he’s always thinking about games. Computer games, console games, arcade games, board games, hockey, table tennis, and anything else that is remotely playful. His professors at Georgia Tech must have noticed this after he turned almost every open-ended project into an excuse to either play games, write about them, or program his own.
Scott's first experience with 3D game development was working on AquaMOOSE3D with
Amy Bruckman and
Jason Elliot at Georgia Tech, where he did graphics programming, game design, and made cute little fish swim together in groups. He also designed and developed a chess visualization that he is quite proud of, as well as an Unreal mod featuring an Ender’s Game-esque zero-g combat system.
Scott joined
Firaxis Games as a programmer in February of 2006, after working as the user interface programmer at
Big Huge Games.
In his spare time, Scott enjoys old movies, being inside when it’s raining, cooking Indian and Chinese food, and reading Theodore Ayrault Dodge’s books on the great captains of antiquity.
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Games Credited
- Sid Meier's Civilization V: Gods and Kings (2012), 2K Games, Inc.
- XCOM: Enemy Unknown (2012), 2K Games, Inc.
- Sid Meier's Civilization V (2010), 2K Games, Inc.
- G.I. Joe: The Rise of Cobra (2009), Electronic Arts, Inc.
- Sid Meier's Civilization: Revolution (2009), 2K Games, Inc.
- Sid Meier's Civilization: Revolution (2008), 2K Games, Inc.
- Sid Meier's Civilization: Revolution (2008), 2K Games, Inc.
- Rise of Nations: Rise of Legends (2006), Microsoft Game Studios
- Sid Meier's Railroads! (2006), 2K Games, Inc.
- Rise of Nations: Gold Edition (2004), Microsoft Game Studios
- Rise of Nations: Thrones & Patriots (2004), Microsoft Game Studios
- Rise of Nations (2003), Microsoft Game Studios