Andrew Kaluzniacki

Developer BIO

Andrew Kaluzniacki has been writing software for over 28 years. His first game was Repton in 1982 for the Apple II+. He worked for Infocom for a year contributing to the interpreters for the Apple II, Atari 800, Coco, etc. He did work for Accolade reverse engineering the Sega Genisis sound system. At LucasArts he worked on Paul Parkranger and GTV. At PF.Magic he worked on MaxMagic and Pattank. He headed up the Flying Saucer team at Postlinear Entertainment.

Also Known As

  • Andy Kaluzniacki

Websites

  • Andrew Kaluzniacki -- Personal website with a portfolio, projects and consulting services

Games Credited
Flying Saucer (1998), JoWooD Productions Software AG, Software 2000
PaTaank (1994), PF Magic
Star Control (1991), Ballistic
Beyond Zork: The Coconut of Quendor (1987), Infocom, Inc.
Trinity (1986), Infocom, Inc.
Repton (1983), Sirius Software, Inc.
 

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