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Andrew Kaluzniacki

Also Known As

  • Andy Kaluzniacki

Game Credits

Programming/Engineering

Flying Saucer (1998)   (Lead Engineers)
PaTaank (1994)   (Beneficient Physicist)
Trinity (1986)   (Microcomputer Interpreters)
Repton (1983)   (By)
 

Thanks

Star Control (1990)   (Special thanks)
 

Other

Beyond Zork: The Coconut of Quendor (1987)   (Micro Interpreters)
 


Developer Biography

Andrew Kaluzniacki has been writing software for over 28 years. His first game was Repton in 1982 for the Apple II+. He worked for Infocom for a year contributing to the interpreters for the Apple II, Atari 800, Coco, etc. He did work for Accolade reverse engineering the Sega Genisis sound system. At LucasArts he worked on Paul Parkranger and GTV. At PF.Magic he worked on MaxMagic and Pattank. He headed up the Flying Saucer team at Postlinear Entertainment.

Last updated: Oct 14, 2006