Andrew KaluzniackiDeveloper BIO
Andrew Kaluzniacki has been writing software for over 28 years.
His first game was Repton in 1982 for the Apple II+.
He worked for Infocom for a year contributing to the interpreters for the Apple II, Atari 800, Coco, etc. He did work for Accolade reverse engineering the Sega Genisis sound system. At LucasArts he worked on Paul Parkranger and GTV. At PF.Magic he worked on MaxMagic and Pattank. He headed up the Flying Saucer team at Postlinear Entertainment.
Also Known As
Websites
Games CreditedFlying Saucer (1998), JoWooD Productions Software AG, Software 2000
PaTaank (1994), PF Magic
Star Control (1991), Ballistic
Beyond Zork: The Coconut of Quendor (1987), Infocom, Inc.
Trinity (1986), Infocom, Inc.
Repton (1983), Sirius Software, Inc.