|25 to Life (2006)||(Designers)|
|SiN Episodes: Emergence (2006)||(Lead Game Designer)|
|Star Wars: The Old Republic (2011)||(Scripting Lead World Design)|
|Star Trek: Elite Force II (2003)||(AI and Gameplay Programming Lead)|
|Half-Life: Counter-Strike (2000)||(Programming)|
|SiN Episodes: Emergence (2006)||(Written By)|
|SiN Episodes: Emergence (2006)||(Marketing)|
|SiN Episodes: Emergence (2006)||(PR)|
|Counter-Strike: Condition Zero (2004)||(Ritual Entertainment)|
Let's see... Well, I spent my formative years in a small town in Indiana... And in case you are wondering, it was about as bad as it sounds... At anyrate, I spent most, if not all, of these years immersed in all things geeky - games most of all. I remember those times well, the 8-bit Nintendo ruled my world, and I was master of all things that scrolled sideways.
I guess I owe my career to the fact that my need for new games so outstripped my ability to pay for new games, that I was left with with little choice - I had to make them myself.
In college I accidently took the most round about path into the industry that I could. A little tired of coding at that time, I decided to major in something completely useless - film... Of course, like any good college student, I soon changed to something equally as useless, and ended up with a degree in Psychology. After college, I was struck with the horrible realization that I needed a job, as I was toiling away at everything from marketing gigs to database programming, I realized where I belonged. So I focused, dusted off the C++ coding skills, and went to work, eventually landing here at Ritual.
Selected articles from Ritual Entertainment Official Company Website
Last updated: Jun 08, 2004