User review spotlight: Carmageddon (DOS). Released in 1997.

Shawn Ketcherside

Game Credits

Design

25 to Life (2006)   (Designers)
SiN Episodes: Emergence (2006)   (Lead Game Designer)
 

Programming/Engineering

Star Wars: The Old Republic (2011)   (Scripting Lead World Design)
Star Trek: Elite Force II (2003)   (AI and Gameplay Programming Lead)
Half-Life: Counter-Strike (2000)   (Programming)
 

Writers

SiN Episodes: Emergence (2006)   (Written By)
 

Marketing

SiN Episodes: Emergence (2006)   (Marketing)
 

Public Relations

SiN Episodes: Emergence (2006)   (PR)
 

Companies

Counter-Strike: Condition Zero (2004)   (Ritual Entertainment)
 


Developer Biography

Let's see... Well, I spent my formative years in a small town in Indiana... And in case you are wondering, it was about as bad as it sounds... At anyrate, I spent most, if not all, of these years immersed in all things geeky - games most of all. I remember those times well, the 8-bit Nintendo ruled my world, and I was master of all things that scrolled sideways.

I guess I owe my career to the fact that my need for new games so outstripped my ability to pay for new games, that I was left with with little choice - I had to make them myself.

In college I accidently took the most round about path into the industry that I could. A little tired of coding at that time, I decided to major in something completely useless - film... Of course, like any good college student, I soon changed to something equally as useless, and ended up with a degree in Psychology. After college, I was struck with the horrible realization that I needed a job, as I was toiling away at everything from marketing gigs to database programming, I realized where I belonged. So I focused, dusted off the C++ coding skills, and went to work, eventually landing here at Ritual.

Selected articles from Ritual Entertainment Official Company Website

http://www.ritual.com/index.php?section=tribe&id=70&ref=tribe

Last updated: Jun 08, 2004