Rungy Singhal

Developer BIO

Howdy! My name's Rungy,

I am Ritual's Director of Art and Animation Technology and....I am friggin' nuts.

My life has been pretty much totally committed to doing game GFX. For over twenty years I have seen and done everything in regards to creating games, but what I can't understand is why do they call it happy hour? I mean most bars let you drink much more than just an hour , and the happiness is certainly longer than that so what the hell?

Anywho, I like cheap cars, fast computers, and celebate women, yup that's me alright.

I'm the kind of guy that'll probably marry the next girl that kisses me. You know the stereo-typical, knight in shining armor, right vs wrong, eggs vs omelettes kinda person.

I love making custom art tools because it gives me time to think about things like, "a bird in the hand is worth two in the bush" ...pfa, ha what the...what the hell does that mean? two in what kind of bush? Did he mean two birds? What the hell does that mean?

ah ta hell with it, ok, let me tell you something, I work from 10:00 in the morning till 11:00 in the morning, every morning, with only one fifteen minute coffee break. I'm a real achiever, just ask anybody. Except ...some ok most of ok any..ah forget it.

Look...I understand how you feel as you read this, you're thinking "stability" right? Well ok, nobody's perfect. Just because I'm kinda , well, loopy, doesn't make me a bad guy...in fact ...some times it makes me a better guy...the thing is not to be afraid of it. On the other hand, I do claim to have the fastest animation production pipeline on the planet.

So your probably saying to yourself, how much of my time is this wacko gonna take? ALL of it. Sorry...you see , you need me in order for you to understand the value of everything. Everything is relative. Example, 1000 game companies make 1000 games, are they different? It's all relative. My task is to identify the slow parts of production ( wich I have done ) and to dertermine a responsive course of action ( wich I have done ) and then optimize the flow ( wich I am doing ) But it's all relative because someone else might disagree with me.

OK, I'll be straight with you...I never liked you, but I am willing to give it a shot...what d'ya say? Pals ? ; )

Alright enough blah blah blah, I've done my part, tried to entertain ya with some frivolity. Tried to give you a glimpse of what I can be like at times. It's development bugs that make a person act and do non-sensical things because there are times when frustration levels can overwhelm. That causes a bizarre type of euphoria wich you are now witnessing. In all seriosness I hate being serious, I know when it is nessecary, and now is not that time. You are my reader, you are my friend.

If I have offended you in any way pluck it out.

If my groovy writing style has offended you cut it off

If my thoughts have disturbed you please...PLEASE email Jesus@ritual.com and let him know what you think.

I am the first and...I am the limit

F*#k off and have a great day !

PS, I love my job ( and so do you ) ; )

Now get outa here, no wait, I used to have a web page, but I traded it for a gold fish, the fish is dead and so's the page, sorry and thank you for bringing up such a sad, sore sorry subject ya lil ass pirate, now take a hike. This is the end. Do not try and chear me. Beat it. Scram, take off, ok that's it...you're fired...Monday Tuesday Wednesday Thursday Friday Saturday Sunday OFF! Quit screwin' around and get back to work. I aint payin' ya , ya fool, You jerk. Seriously though, you are not a jerk because my friends are not jerks. Until we meet again ! Fair thee well and get thee gone!

Rungy

Websites

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Games Credited
25 to Life (2006), Eidos Interactive Ltd.
SiN Episodes: Emergence (2006), Valve Corporation
Counter-Strike: Condition Zero (2004), Sierra Entertainment, Inc.
Delta Force: Black Hawk Down - Team Sabre (2004), NovaLogic, Inc.
Half-Life: Counter-Strike (2003), Microsoft Games Studios
Legacy of Kain: Defiance (2003), Eidos, Inc.
Star Trek: Elite Force II (2003), Activision Publishing, Inc.
 

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