Jennell JaquaysDeveloper BIO
Jennell Jaquays is a gaming pioneer, a versatile game developer, author, and artist known for her extensive experience creating fun, enduring play spaces for generations of role playing and video gamers. A 30-plus year industry veteran, she pioneered the publication of pre-designed game adventures for early traditional role play games in the 70s. Several of her first adventures remain in print over 30 years later and still challenge and entertain new generations of role playing gamers.
As Director of Game Design at
Coleco, the creators of the 8 bit ColecoVision game system and ADAM computers, she recruited, trained, managed and creatively guided one of the first multi-discipline video game art and design studios to produce more than 80 video game titles for Coleco’s own systems and competing game consoles. She and her team faithfully replicated and often improved upon the graphics and play action of the popular 80s coin-op arcade titles that Coleco licensed for the ColecoVision earning both critical and popular acclaim.
As an independent artist and designer in the late 80s and early 90s, she worked with game clients
Interplay,
Epyx,
Electronic Arts,
Prodigy,
TSR, Inc., and others to create art and design content for games and high profile licensed properties like Lord of the Rings, Bards Tale, Dungeons & Dragons (D&D), Battle Tech, Star Wars, and Ghostbusters.
In 1997, Jennell returned to computer games full time to design gameplay levels for fast action shooters like
Quake 2 and
Quake 3 Arena at
id Software. At
Ensemble Studios, she created 3D game settings for real time strategy games, including
Age of Empires IIIon the PC and
Halo Wars on the Xbox 360 console. Most recently, as Lead Level Designer for
CCP North America, she led mixed discipline creative teams to block out the game worlds for their vampire-themed MMO, The World of Darkness.
She currently holds the position of Chief Creative Officer for Olde Sküül, a game developer and publisher based in Seattle, WA.
Jennell is a frequent guest or speaker at game conferences, and in 2003 she had a major role in establishing the premiere game development degree program in the world, The Guildhall at SMU in Dallas, becoming one of the school’s first Guildmasters or industry advisors.
Also Known As
Websites
- Paul Jaquays personal site -- Developer's personal website. Includes news, art portfolio, product list, and an online store.
- Jennell Jaquays -- The personal/professional website for game developer and artist, Jennell Jaquays
Games Credited
- Halo Wars (2009), Microsoft Game Studios
- Age of Empires III: The WarChiefs (2006), Microsoft Game Studios
- Age of Empires III (2005), Microsoft Game Studios
- Age of Mythology: The Titans (2003), Microsoft Game Studios
- Age of Mythology (2002), Microsoft Game Studios
- Age of Mythology (Collectors Edition) (2002), Microsoft Game Studios
- Wolfenstein 3D (2002), BAM! Entertainment, Inc.
- Commander Keen (2001), Activision Publishing, Inc.
- Quake III: Revolution (2001), Electronic Arts, Inc.
- Quake III: Team Arena (2000), id Software, Inc.
- Kingpin: Life of Crime (1999), Interplay Entertainment Corp.
- Quake III: Arena (1999), Activision, Inc.
- Quake III: Arena (Elite Edition) (1999), Loki Entertainment Software, Inc.
- Quake II Mission Pack: Ground Zero (1998), id Software, Inc.
- Quake II Mission Pack: The Reckoning (1998), Activision, Inc.
- Quake II (1997), Activision, Inc.
- J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990), Interplay Productions, Inc.
- 4x4 Off-Road Racing (1988), Epyx, Inc.