What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Ian Miller

Game Credits

Design

Tomb Raider (2013)   (Senior Level Designers)
I Am Alive (2012)   (Additional Game & Level Design)
Assassin's Creed II (2009)   (Level Designers Ubisoft Singapore)
Golden Axe: Beast Rider (2008)   (Level Designers)
Marc Ecko's Getting Up: Contents Under Pressure (2006)   (Level Design)
Star Wars: Episode III - Revenge of the Sith (2005)   (Level Designers)
Medal of Honor: Allied Assault - Breakthrough (2003)   (Additional Design)
The Operative: No One Lives Forever - Game of the ... (2001)   (MudTown_DM:)
 

Art/Graphics

Brataccas (1986)   (Graphics)
 

Quality Assurance

Frontlines: Fuel of War (2008)   (Testers)
Conan (2007)   (Testers)
MX vs. ATV Untamed (2007)   (Testers)
 

Thanks

The Operative: No One Lives Forever - Game of the ... (2001)   (Special Thanks:)
 


Developer Biography

There is no biography on file for this developer.