|Hellboy: Dogs of the Night (2000)||(Level Design)|
|Dante's Inferno (2010)||(Additional Engineering)|
|The Godfather II (2009)||(Additional Engineering)|
|Dead Space (2008)||(Senior Core Engineering)|
|Tiger Woods PGA Tour 07 (2006)||(Engineering Team)|
|Tiger Woods PGA Tour 06 (2005)||(Engineering Team)|
|Tiger Woods PGA Tour 2005 (2004)||(Engineering Team)|
|Tiger Woods PGA Tour 2003 (2002)||(Engineering Team)|
|Hellboy: Dogs of the Night (2000)||(Windows Version)|
|Tiger Woods PGA Tour 2004 (2003)||(Engineering)|
|Star Wars: The Old Republic (2011)||(Hypnos Entertainment)|
Dan has offered creative companies software engineering services for approximately eight years. He has a BS in computer science from Portland State University.
Dan has worked in many aspects of software engineering with an emphasis on computer gaming and real time 3D environments. He has been considered a very valuable employee at every company he has worked for. In 2006, He is currently employed at EA.
Last updated: Jan 03, 2007