Ryan Andrew Pearson

Also Known As

  • Ryan Pearson
  • Ryan A. Pearson
  • RA Pearson

Game Credits


Diablo III: Reaper of Souls (2014)   (Designers)
Hearthstone: Heroes of Warcraft (2014)   (Designers)
StarCraft II: Heart of the Swarm (2013)   (Designers)
World of Warcraft: Mists of Pandaria (2012)   (Designers)


Overwatch (2016)   (Additional Art)
Diablo III: Reaper of Souls (2014)   (Additional Art)
Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)   (User Interface Artists)
Diablo III (2012)   (Artist)
StarCraft II: Wings of Liberty (2010)   (Artist)
World of Warcraft: Cataclysm (2010)   (Artists)
World of Warcraft: Wrath of the Lich King (2008)   (Platform Technology Artist)

Quality Assurance

World of Warcraft: The Burning Crusade (2007)   (QA Content Specialists)
World of Warcraft (2004)   (Game Testers)
Command & Conquer: Generals - Zero:Hour (2003)   (Analysts)
Final Fantasy Tactics Advance (2003)   (Product Analysts)
Warcraft III: The Frozen Throne (2003)   (Game Testers)


Overwatch (2016)   (Additional Blizzard Contributions)
Heroes of the Storm (2015)   (Blizzard Development Family)
StarCraft II: Legacy of the Void (2015)   (Blizzard Development Family)
Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)   (Blizzard Development Family)
World of Warcraft: Warlords of Draenor (2014)   (BLIZZARD DEVELOPMENT FAMILY)

Developer Biography

RA Pearson (Ryan Andrew Pearson) was born and raised in a Southern Californian suburb known as Covina. Like many Southern Californians, his dream is to make it into the entertainment industry. His whole life he has been two things, a cinema fanatic and a rabid gamer. But, in the course of things, he's also been a complacent clerk, a frustrated screenwriter/novelist, even a pizza delivery man. What Ryan wants most in life is to make movies--be it directing, writing, or acting.

Recently, he has found his niche in the Game Industry as a QA Tester--and the industry agrees with him, "I just want to make the best games possible."

Thus far he has worked for various gaming giants such as Blizzard, EA, and Squaresoft. Currently he is employed by Blizzard and is finishing his second screenplay which, hopefully, will begin shooting this summer.

Last updated: Nov 03, 2003