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Petri Häkkinen

Also Known As

  • Petri Häkkinen

Game Credits

Design

Legend of Grimrock (2012)   (Game Design)
 

Programming/Engineering

Quantum Break (2016)   (Graphics Programming)
Alan Wake (2012)   (Rendering Engine Programming)
Legend of Grimrock (2012)   (Programming)
Alan Wake (2010)   (Rendering Engine Programming)
Max Payne 2: The Fall of Max Payne (2003)   (Additional Programming)
BloodFest (1995)   (Code)
 

Writers

Legend of Grimrock (2012)   (Scenario)
 

Audio

BloodFest (1995)   (Sound effects)
 

Companies

Max Payne 2: The Fall of Max Payne (2003)   (The Global Illumination System is based on the Lumigraph Radiosity technology originally developed in cooperation with Hybrid Graphics Ltd. by)
 


Developer Biography

There is no biography on file for this developer.