Also Known As
- Mike Songy
|Star Wars: The Old Republic (2011)||(BioWare Victory)|
|Turok (2008)||(Software Engineers)|
|Tony Hawk's American Wasteland (2006)||(Lead Programmer)|
|Medal of Honor: Pacific Assault (2004)||(Chief Technology Officer)|
|Medal of Honor: Allied Assault - Breakthrough (2003)||(Technical Director)|
|Crusader: No Remorse (1995)||(Quality Assurance)|
|Wings of Glory (1995)||(Quality Assurance)|
|Noctropolis (1994)||(QA Testers)|
|U.S. Navy Fighters (1994)||(Quality Assurance)|
|Wing Commander III: Heart of the Tiger (1994)||(Quality Assurance Team)|
|Mass Effect: Andromeda (2017)||(Special Thanks)|
|Dark Messiah: Might and Magic (2006)||(Special Thanks)|
|Stubbs the Zombie in Rebel Without a Pulse (2005)||(Special Thanks)|
Mike currently serves a Sr. Software Engineer at Electronic Arts. Before joining EA, he was a Sr. Software Engineer in the Platform division of Trion World Network (later renamed to Trion Worlds).
Prior to his work at EA and Trion, Mike started a number of independent development studios. He served as CTO of Pixel Mine which he co-founded in March 2007, and served as CEO of Pyramind Labs LLC, which he co-founded in January 2005. He co-founded TKO Software in April 2002, where he served as CTO.
Earlier in his career Mike served as Director of Design Engineering at Celoxica, a leading developer of design automation tools for reconfigurable hardware platforms. As a leader of Creative Labs’ Custom Engineering team, Mike led the development of graphics card drivers, a Glide to Direct3D translation driver, and content creation tools for the Games Industry. Prior to Creative Labs, Mike worked as a Software Engineer at Quantum 3D, Origin Systems, Microprose, and Holy Grail Productions.
Mike has a track record of technical innovation, particularly in the field of 3D graphics. Mike has contributed to several hit titles including Medal of Honor: Allied Assault - Breakthrough, Falcon IV, Crusader: No Remorse, and Wing Commander III.
Last updated: Aug 19, 2010