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Ford Dye

Game Credits

Design

Assassin's Creed IV: Black Flag (2013)   (Assistant Design Technical Director)
Assassin's Creed III (2012)   (Scripted Events Integrators)
Assassin's Creed III (2012)   (Scripted Events Integrators)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Level Designers Mission)
Assassin's Creed: Revelations (2011)   (Level Designers Mission)
Quake 4 (2005)   (Level Design)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Designers)
 

Programming/Engineering

Assassin's Creed: Unity (2014)   (Technical Director Scripted Events)
Assassin's Creed: Brotherhood (2010)   (Scripted Events Integrators)
 

Support

Far Cry 3 (2012)   (Additional Support)
 

Other

Singularity (2010)   (Additional Development)
Wolfenstein (2009)   (Wolfenstein Core Team)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Additional Development)
 


Developer Biography

Ford Dye joined Raven Software's Star Wars: Jedi Knight - Jedi Academy Design staff in August 2002, after a six-year stretch as a marine research technician. Ford remained with Raven for seven years until August 2009 and was involved with the games Star Wars: Jedi Knight - Jedi Academy, Quake 4, X-Men Origins: Wolverine, and Wolfenstein.

Ford was a part time teacher at MATC in Madison, WI from August 2009 through October 2009. He taught students how to navigate, understand, and use the Unreal3 editor. He also taught them the basics of the Unreal3 engine and how it applies to current game design techniques.

Ford Dye joined the level design staff at Ubisoft Montreal in November of 2009. Ford worked as a cinematic scripter on Assassin's Creed Brotherhood, and is now working on Assassin's Creed: Revelations as a mission designer.

Last updated: Jun 01, 2011