MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Mike Majernik

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Marvel Ultimate Alliance (Special Edition) (2007)   (Design)
Marvel Ultimate Alliance (2006)   (Level Designers)
Quake 4 (2005)   (Level Design)
X-Men: Legends (2004)   (Level Designers)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Designers)
 

Thanks

Avalanche (2008)   (Special Thanks)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Wolverine Team)
 


Developer Biography

Joined Raven in January of 2003 as a designer. He has done design for Jedi Academy, X-Men Legends and is currently working on Quake IV. He spent the majority of his life in Lakeville (a small suburban town in South Eastern Minnesota). Mike graduated from Rosemount High School in the spring of 2002, however he was also a full time student at Dakota County Technical College for part of his high school education. When Quake III was released, he quickly learned the tools started to make levels for it. Growing up, Mike was always fascinated by all aspects of art and architecture, and due to his love for games, level design was the perfect thing for him since you can merge the two together quite seamlessly. After a few years of level design as a hobby he knew this is what he'd like to do for a professional career, so here he is.

Source: Selected articles from Raven Software Official Website - Company - Design

Last updated: May 29, 2004