Jeff Timothy

Developer BIO

Jeff Timothy is a classically trained Artist with years of game production experience.

He began work as a 2D artist drawing/cleanup of animation for console and pc ports of the classic Dragon's Lair 2. [Readysoft Inc.]

In 2007, he is currently working as Assistant Art Lead directing a tight group of creative artists. Jeff continues to work in the industry as 3D modeller and texture artist and occasional concept artist. He has created content for various consoles including but not limited to PS2, XBOX, PSP and Nintendo DS.

His first love is that of character design and modelling. While his 3D experience runs the gamut of Character design and modelling, Car modelling, kit design. Environment and object modelling.

Outside of work, he can usually be found in his art studio where he spends time sculpting, painting, drawing and designing. He has also been known to occasionally update his personal blog "chronicles of theartninja" with juicy tidbits of art related knowledge and information.

Websites

  • Chronicles of the art ninja -- My personal art related blog. Updated occasionally with... as the bio says.... juicy tidbits of art related knowledge!

Games Credited
EA Playground (2007), Electronic Arts, Inc.
Marvel Nemesis: Rise of the Imperfects (2005), Electronic Arts, Inc.
Need for Speed Underground: Rivals (2005), Electronic Arts, Inc.
MVP Baseball 2003 (2003), Electronic Arts, Inc.
SSX 3 (2003), Electronic Arts, Inc.
Sled Storm (2002), Electronic Arts, Inc.
 

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