Ashley Finney

Also Known As

  • Ashley Finny

Game Credits

Design

Dino Dini's Soccer (1994)   (Super Nintendo Design)
 

Programming/Engineering

007: Legends (2012)   (Core Technology)
GoldenEye 007: Reloaded (2011)   (Core Technology)
Rio (2011)   (Core Technology)
GoldenEye 007 (2010)   (Core Technology)
Dead Space: Extraction (2009)   (Core Technology)
Ice Age: Dawn of the Dinosaurs (2009)   (Core Tech)
007: Quantum of Solace (2008)   (Core Technology)
Disney Pirates of the Caribbean: At World's End (2007)   (Core Technology)
Ice Age 2: The Meltdown (2006)   (Engine Team)
Batman Begins (2005)   (Engine)
Predator: Concrete Jungle (2005)   (Game Programming)
Robots (2005)   (Engine Team)
Athens 2004 (2004)   (Engine Programming)
Spyro: A Hero's Tail (2004)   (Engine Programming)
Sphinx and the Cursed Mummy (2003)   (Engine Programming )
007: Nightfire (2002)   (Programming)
40 Winks (1999)   (Programming)
Duke Nukem: Zer:0 H:0ur (1999)   (Additional Programming)
Duke Nukem 64 (1997)   (Programming)
Machine Hunter (1997)   (Additional programming)
War Gods (1997)   (Programming)
Spot Goes to Hollywood (1995)   (Additional Programming)
Super Street Fighter II Turbo (1995)   (Programming)
Dino Dini's Soccer (1994)   (Menu Code)
Stone Protectors (1994)   (Programming)
 

Thanks

NBA Showtime: NBA on NBC (1999)   (Special Thanks)
Disney's The Jungle Book (1994)   (Special Thanks To)
Family Feud (1994)   (Special Thanks)
 

Other

Ghostbusters: Slime City (2016)   (Developed by EightPixelsSquare)
 


Developer Biography

There is no biography on file for this developer.