Also Known As
- Rob Watkins
|Fable: The Lost Chapters (2005)||(World Designer)|
|Halo Wars 2 (2017)||(Lead Concept Artist)|
|LawBreakers (2017)||(3D Concept Artists)|
|Fable: Anniversary (2014)||(Original Artists)|
|Fable III (2010)||(Environment Art)|
|Kinect Adventures! (2010)||(Lead Environment Artist)|
|Fable II (2008)||(Art)|
|Fable: The Lost Chapters (2005)||(Artists)|
|The Movies (Premiere Edition) (2005)||(Artist)|
|The Movies (2005)||(Artists)|
Rob Watkins trained as an architect in London for several years where he picked up a first prize award in an international student competition for his design and short animated film of a covert landscape for the more amorous visitors to Tooting Bec Common in London. This led to Rob getting a role working at big visualisation company in London and then getting to, work on various projects like Normans Fosters Gherkin Tower, and Future Systems Birmingham Selfridges store to name but a few. After this he did a cheeky little spell at Pepper's Ghost as a lighting specialist on the Tiny Planets Television Series, where he was responsible for lighting some of the more problematic scenes in the series towards the end of production.
When Rob finished up at Pepper's Ghost, he joined Lionhead Studios as Artist/Animator working on a version of Black & White for the PlayStation, which was eventually never released.
Rob's next work was on Fable where he did the concept design and modelling of the architecture within game. He's responsible for the European Styled city of Bowerstone, the thatched type buildings of Oaksfield, and the weather boarded facade structures in Bloodstone, not to mention the many various ruins and large stand alone structures that populate the Fable universe.
Last updated: Jul 09, 2009