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Robert Watkins

Also Known As

  • Rob Watkins

Game Credits

Design

Fable: The Lost Chapters (2005)   (World Designer)
 

Programming/Engineering

F1 2013 (2013)   (Lead Programmer)
F1 2011 (2011)   (Lead Programmers)
F1 2010 (2010)   (Programmers)
007: The World is Not Enough (2000)   (Programming)
Disney's Hercules (1997)   (Programmers)
Mortal Kombat 4 (1997)   (Lead Programming)
War Gods (1995)   (Lead Programming)
Family Feud (1994)   (Programming)
Super Street Fighter II Turbo (1994)   (Programming)
 

Art/Graphics

Kinect Adventures! (2010)   (Lead Environment Artist)
Fable II (2008)   (Art)
Fable: The Lost Chapters (2005)   (Artist)
The Movies (Premiere Edition) (2005)   (Artist)
The Movies (2005)   (Artists)
Fable (2004)   (Artists)
 

Quality Assurance

Lost Odyssey (2007)   (Testers)
 

Thanks

Broken Sword 5: The Serpent's Curse (2013)   (Broken Sword Gold Member)
Neverwinter Nights 2: Mysteries of Westgate (2009)   (Special Thanks to)
Neverwinter Nights 2: Gold (2008)   (Special Thanks)
Neverwinter Nights 2: Mask of the Betrayer (2007)   (Special Thanks to)
Cold Winter (2005)   (With a big cheers to)
Spot Goes to Hollywood (1995)   (Special Thanks to)
Dino Dini's Soccer (1994)   (Special Thanks To)
Disney's The Jungle Book (1994)   (Special Thanks To)
Stone Protectors (1994)   (Special Thanks To)
 

Other

Neverwinter Nights 2: Storm of Zehir (2008)   (Wizards of the Coast)
 


Developer Biography

Rob Watkins trained as an architect in London for several years where he picked up a first prize award in an international student competition for his design and short animated film of a covert landscape for the more amorous visitors to Tooting Bec Common in London. This led to Rob getting a role working at big visualisation company in London and then getting to, work on various projects like Normans Fosters Gherkin Tower, and Future Systems Birmingham Selfridges store to name but a few. After this he did a cheeky little spell at Pepper's Ghost as a lighting specialist on the Tiny Planets Television Series, where he was responsible for lighting some of the more problematic scenes in the series towards the end of production.

When Rob finished up at Pepper's Ghost, he joined Lionhead Studios as Artist/Animator working on a version of Black & White for the PlayStation, which was eventually never released.

Rob's next work was on Fable where he did the concept design and modelling of the architecture within game. He's responsible for the European Styled city of Bowerstone, the thatched type buildings of Oaksfield, and the weather boarded facade structures in Bloodstone, not to mention the many various ruins and large stand alone structures that populate the Fable universe.

Last updated: Jul 09, 2009