Also Known As
- Jeff Dyck
|Shogun: Total War (2000)||(Audio Director)|
|NHL 97 (1996)||(Play By Play Design)|
|Total War: Shogun 2 (2011)||(Audio Director)|
|FIFA International Soccer (1993)||(Original Sega Version)|
|Sonic Classic Collection (2010)||(Cinematics)|
|Shogun: Total War - The Mongol Invasion (2001)||(Movie Post Production)|
|Total War Battles: Shogun (2012)||(Audio Director & Composer)|
|Total War: Shogun 2 (2011)||(Composer)|
|Sonic Classic Collection (2010)||(Audio)|
|Stormrise (2009)||(Cinematics and Audio Lead)|
|Medieval II: Total War - Kingdoms (2007)||(Music SFX & Dialog)|
|Medieval II: Total War (2006)||(Music)|
|Rome: Total War - Barbarian Invasion (2005)||(Music & Audio Direction)|
|Spartan: Total Warrior (2005)||(Music & Audio Direction)|
|Medieval: Total War - Viking Invasion (2003)||(Music & Sound Effects)|
|Emperor: Rise of the Middle Kingdom (2002)||(Music)|
|Shogun: Total War - The Mongol Invasion (2001)||(Sound Effects)|
|Battleship: Surface Thunder (2000)||(Sound Effects)|
|Rugby (2000)||(Music & Effects)|
|Shogun: Total War (2000)||(Sound Effects)|
|Cricket 2000 (1999)||(Music)|
|ICC Cricket World Cup England 99 (1999)||(Audio Manager and Music)|
|Missile Command (1999)||(Music)|
|NHL 99 (1998)||(Original Music)|
|Need for Speed II (1997)||(Development Team (Music))|
|NHL 98 (1997)||(Music)|
|The Need for Speed: Special Edition (1996)||(Music)|
|NHL 97 (1996)||(Audio Post Production)|
|Coach K College Basketball (1995)||(Music)|
|NBA Live 96 (1995)||(Original Crowd SFX)|
|NHL 96 (1995)||(Music)|
|FIFA Soccer 95 (1994)||(Music)|
|Metal Morph (1994)||(Musical Composition)|
|NBA Live 95 (1994)||(Sound Engineering)|
|The Need for Speed (1994)||(Music)|
|FIFA International Soccer (1993)||(Sound Effects)|
|NHL '94 (1993)||(Sound FX)|
|NHL Hockey (1993)||(Sound Effects)|
|Shogun: Total War (2000)||(Movie Post Production)|
|PGA Tour 98 (1997)||(Special Thanks)|
|FIFA Soccer 96 (1995)||(Special Thanks)|
Respected composer, Jeff van Dyck was born and raised in Vancouver Canada. He was mentored by a childhood spent in studios with his father Ralph Dyck, also a composer and technology specialist.
"My Dad worked in R & D for Roland and was pivotal in designing the modern sequencer as we know it today. I got to hang around when he worked with artists from Toto and Michael Jackson to Oscar Peterson and Paul Horn. I was constantly surrounded by professional musicians and the creative process. It was inevitable that creating music would become my life too."
Since then, Jeff has made it his life's work to evolve as a composer and technology specialist. In 1992, at the age of 23, Jeff began to make his mark as a composer/sound designer at Electronic Arts, working on classic computer game franchises including FIFA Soccer, NHL Hockey and the dynamic Need for Speed series.
After 5 years of sports games, Jeff was ready to take on more cinematic styles of composing. He relocated to Australia and began contracting to companies around the world creating orchestral, electronic and ethnic/historical soundtracks.
During this time, he started a decade long collaboration with one of the most successful RTS franchises in gaming - Total War. In 2001 he was rewarded for their first project with a BAFTA (British Academy Award) for the Japanese themed soundtrack to Shogun: Total War Warlord Edition.
Jeff was once again nominated for a BAFTA in 2005 for his original soundtrack for Rome: Total War. The top-selling game garnered a string of awards which culminated in a cover feature in December's issue of Time Magazine. The soundtrack is still hailed by the gaming community as one of their all time favorite soundtracks and has been used for several documentary series on The History Channel and the BBC.
Jeff continued to work in the game industry, as the Audio Director for The Creative Assembly. During a brief hiatus from Total War, Jeff worked on the innovative game Stormrise. He also scored his first feature film, Crooked Business. The independent Australian film was written and directed by AFI award winner Chris Nyst.
Jeff is currently working as a freelance composer / audio director, and has recently started working with KIXEYE on some of their up and coming games.
Last updated: Dec 17, 2012