Also Known As
- Steven Hood
|F1 2013 (2013)||(Creative Director)|
|F1 2011 (2011)||(Chief Game Designer)|
|F1 2010 (2010)||(Chief Game Designer)|
|The Tuttles Madcap Misadventures (2007)||(Designers)|
|The Movies: Stunts & Effects (2006)||(Designers)|
|The Movies (Premiere Edition) (2005)||(Senior Designer)|
|The Movies (2005)||(Senior Designer)|
|Formula One 2001 (2001)||(Lead Design)|
|Tellurian Defense (1999)||(Designers)|
|Motocross Mania 3 (2005)||(Special Thanks To)|
Stephen Hood was hired straight from college in 1997 and started out with SCEE Liverpool during the final Psygnosis era (some people class the end of the Psygnosis era to be the moment the giant owls' face was removed from atop the building). Stephen worked on the likes of Psybadek, Tellurian Defence and Formula One 2001/2002 as Level Designer, Designer and then Lead Designer.
After five years, during the pre-pro of Formula One 2002, he moved on to a Design Director/Manager role at Climax Solent (Then Fareham). He became involved with the following titles... Serious Sam (GC), Sudeki (XBOX), Robot Wars2 (PC) and SX Superstar (PS2/XBOX).
His time there was cut short after a car accident and long recovery process after which he resigned and took a position in London, closer to his original home, with Deibus Studios Camden as Design Manager. Released title involvement is as follows... Dave Mirra (PS2/XBOX), Motocross Mania 3, ATV Mania (PS1), Westcoast Choppers & Honey Monster (PC) which saw him split his efforts between both London and Montpellier sites.
An opportunity to work at Lionhead in a Senior Design capacity cropped up and he was tasked with helping the studio finish The Movies project for the PC platform. He spent most of his time on the movie making tool which shipped as part of the game.
The company was bought by Microsoft and he moved on to try something completely different in the Mobile arena. Working for Ideaworks3D, as Design Manager he became responsible for numerous concepts as well as in-house development of titles such as Metal Gear Solid, Project Gotham Racing, System Rush and Resident Evil. Stephen employed a number of new designers who took the day-to-day Lead positions on almost all the aforementioned titles.
November '08 - Ideaworks had a reshuffle and decided to focus on technology and porting forgoing their focus on original title. Stephen is now looking to get back into the mainstream games industry.
Last updated: Nov 07, 2008