Also Known As
- Steven Hood
|F1 2015 (2015)||(Additional Design)|
|F1 2013 (2013)||(Creative Director)|
|F1 2011 (2011)||(Chief Game Designer)|
|F1 2010 (2010)||(Chief Game Designer)|
|The Tuttles Madcap Misadventures (2007)||(Designers)|
|The Movies: Stunts & Effects (2006)||(Designers)|
|The Movies (Premiere Edition) (2005)||(Senior Designer)|
|The Movies (2005)||(Senior Designer)|
|Formula One 2001 (2001)||(Lead Design)|
|Tellurian Defense (1999)||(Designers)|
|Motocross Mania 3 (2005)||(Special Thanks To)|
Stephen moved to Liverpool in 1997 to begin his career working for Psygnosis (which became Sony Studio Liverpool). There he learnt his trade working on a variety of famous titles before assuming the lead design responsibilities on the PlayStation 2 launch title Formula One 2001. During development of the sequel he left to take a management position with Climax Portsmouth, overseeing the design of a wide range of titles across multiple platforms. Later he joined a small independent, Deibus Studios, and operated between sites in London and Montpelier managing the design of two in-house games. A chance interview with senior management at Lionhead Studios gave Stephen the opportunity to collaborate on the unusual PC title 'The Movies' and its expansion pack Stunts and Effects. After a successful period at Lionhead Stephen moved across the divide and into mobile games and technology for London based Ideaworks3D (now Marmalade). Here he managed the creative design teams in adapting such big profile licenses as Metal Gear Solid and Project Gotham Racing.
In 2009 Stephen returned to the Formula One franchise with Codemasters, acting as Chief Designer on the BAFTA winning Formula One 2010. A title that incidentally became the first F1 title to achieve a UK number one since his previous game with Sony almost a decade prior. He has remained with the company and developed all of their core console Formula One titles, now holding the role of Creative Director.
Last updated: Apr 13, 2014