Ian TurnbullDeveloper BIO
Ian Turnbull has a long history in the gaming industry.
He was a Development Manager with
Ocean Software, managing a team of 50 developers and producing several external titles. Ian then moved to
Eidos as Director of Development managing an in-house team of 45 plus several external teams. He then worked for
Black Cactus as its Commercial and Marketing Director.
Ian's interest in computers was stimulated after building his first home computer 23 years ago while still at school, where he developed his interest in hardware and software development. Having started as a systems engineer on the design of airborne weapon systems, Ian moved on to becoming a European technical trouble-shooter for one of the major Japanese computer companies. His commercial skills were honed while business development manager at Itochu, a $152 billion company, where he was responsible for generating new trade opportunities between Europe and Japan, as well as direct inward investment into UK manufacturing companies. Having identified the games industry as the next big market, Ian made the move to a Japanese publisher where he worked on negotiating Japanese publishing deals with European companies. After that, he went to Ocean, Eidos and Black Cactus.
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Games CreditedKillzone 2 (2009), Sony Computer Entertainment Europe Ltd.
LittleBigPlanet (2008), Sony Computer Entertainment America, Inc.
24: The Game (2006), 2K Games
Ghosthunter (2003), SCEE
Warrior Kings: Battles (2003), Empire Interactive Entertainment
Warrior Kings (2002), Microïds
Wipeout Fusion (2002), SCEE
World Tour Soccer 2002 (2002), Sony Computer Entertainment Europe Ltd.
Formula One 2001 (2001), Sony Computer Entertainment Europe Ltd.
Panzer Elite (1999), Psygnosis Limited
Tellurian Defense (1999), Psygnosis Limited
Last Rites (1997), Ocean Software Ltd.
Addams Family Values (1994), Ocean Software Ltd.
Jurassic Park Part 2: The Chaos Continues (1994), Ocean of America, Inc.
Mr. Nutz (1994), Ocean Software Ltd.