How much time do you spend in each single session when you play games?

Mark Hamner

Game Credits

Design

Ultima V: Warriors of Destiny (1988)   (Design)
 

Programming/Engineering

Ultima V: Warriors of Destiny (1988)   (Programming)
 

Quality Assurance

Ultima V: Warriors of Destiny (1988)   (Testing)
 


Developer Biography

After working on Ultima V (original Apple II version) at Origin systems I produced several training programs for Auto Parts Research which taught engine repair and diagnostics through animated engine simulation. I also produced two titles for Softdisk Publishing, Salvage (issue 113) and Dert's Quest (issue 130), as well as creating a fast update tile engine for their own development use. I also produced a 3D dungeon RPG - but Softdisk Publishing and Quality Computers, both of whom was discussing publishing the project) left the Apple market before it could ever be distributed.

Since then I have worked primarily on business software solutions and worked at several dot-com startups

While I mainly continue in the business solution world, I have recently started work on several games in my spare time, including a RPG for windows and a 'just for fun' game in 6809 assembly for the very old Vectrex system.

Last updated: Nov 04, 2004