William Botti

Also Known As

  • Will Botti

Game Credits


007: Tomorrow Never Dies (1999)   (Director)
Black Dawn (1996)   (Director)


Fugitive Hunter: War on Terror (2004)   (Game Design)
007: The World is Not Enough (2000)   (Additional Game Design)
007: Tomorrow Never Dies (1999)   (Game Design)


Jaws: Ultimate Predator (2011)   (Programming)
Fugitive Hunter: War on Terror (2004)   (Technical Director)
Terminator 3: Rise of the Machines (2003)   (Additional Game Programming)
007: The World is Not Enough (2000)   (Technical Director)
007: Tomorrow Never Dies (1999)   (Lead Programmers)
Black Dawn (1996)   (Lead Game Programmer)
Agile Warrior: F-111X (1995)   (Senior Playstation Programmer)


Fugitive Hunter: War on Terror (2004)   (Writing)
007: The World is Not Enough (2000)   (Script Writing)
007: Tomorrow Never Dies (1999)   (Story)
Black Dawn (1996)   (Mission Briefings Written & Directed by)


Agile Warrior: F-111X (1995)   (Sprite Actors)


Fugitive Hunter: War on Terror (2004)   (Voice Over Actors)
Black Dawn (1996)   (Audio Director)


Warhammer 40,000: Dawn of War II (2009)   (Director, Technology)
Company of Heroes: Opposing Fronts (2007)   (Director of Technology)


Street Hoops (2002)   (Special Thanks to)


Black Dawn (1996)   (Original Engine Development)

Developer Biography

William Botti graduated from the Massachusetts Institute of Technology with a Bachelor of Science degree in Computer Science and Electrical Engineering.

Will spent several years on Wall Street programming treasury systems for GE Capital, ITT Financial, John Deere, and Texaco. Convinced by John, his twin brother to try a career in videogames, he decided to relocate to Los Angeles in 1993 and developed World Beach Volleyball, a prototype for the Super Nintendo. In January of 1994, joined Sony Imagesoft as the Software Development Manager for their LA studio. He was responsible for recruiting, hiring, managing, and making sure 24 Developers were equipped for PSX, PC, and Saturn projects. He designed and prototyped Mars Adventure for the PSX. He was the first Programmer in the United States to work on Sony's early PlayStation development console.

In November 1994, was hired by Black Ops to program the terrain, 2D animation, special effects, video, and shell for Agile Warrior F111X. He designed, wrote, and was the Lead Programmer on Black Dawn and was Technical Director and Lead Programmer on Tomorrow Never Dies and 007 The World is Not Enough.

Currently, Will is managing the development of PS2 projects as Vice President of Software Development at Black Ops.

Last updated: Nov 24, 2003